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Screenshots of the different levels, start the game |
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Gamedesign: X-Y-Cherry
A game based on a sentence from the patent specification for the first computer mouse:
So the screen is just a coordinate system and the cursor just a position indicator. To give a bit more attention to this I designed and programmed "X-Y-Cherry".
Within three levels the player has to pick up cherrys and bring them into a basket. But he cannot use the mouse. Instead he has to move the games-cursor by inserting figures how many pixels it should move.
"The mouse was patented in 1970
as an ‘X-Y Position Indicator.‘"
(Douglas C. Engelbart)
as an ‘X-Y Position Indicator.‘"
(Douglas C. Engelbart)
So the screen is just a coordinate system and the cursor just a position indicator. To give a bit more attention to this I designed and programmed "X-Y-Cherry".
Within three levels the player has to pick up cherrys and bring them into a basket. But he cannot use the mouse. Instead he has to move the games-cursor by inserting figures how many pixels it should move.
Responsibility:
Concept, design and programming
Context:
student project
Prof. Thomas Born
FHTW
summer term 2005
Concept, design and programming
Context:
student project
Prof. Thomas Born
FHTW
summer term 2005